This semester I’m taking the first edition of the How to Grow Almost Anything, a hands on class designed to teach practical lab skills on synthetic biology. The class is taught by David Kong, George Church and Joe Jacobson. Every week, we learn about a set of new lab techniques and protocols and apply them to wet lab experiments. Some topics we will cover include next generation synthesis, genome engineering, protein design, DNA nanostructures, engineering the gut microbiome, gene drives, and others. Read more on my class website.
We presented an installation for “Cocoon: A Programmable Dream Machine”at Ars Electronica in Austria, Linz as part of the Art and Science Exhibits. Our contruction had three areas: one to learn about our sleep prototypes, another to demo them, and finally a hammock to try them on. This year the festival had over 105,000 visitors. Our project was featured in the festival video teaser and “Best Of” videos! We presented our work in the Arts and Science Artist Talks. Check out the festival catalog and videos.
Really excited to present Cocoon at the 2018 Beijing Media Art Biennale. The theme of the exhibition is “Post Life” and it focuses on how the ancient concept of life itself has been expanded in the context of the rapid development of biological genes, artificial intelligence, robots, and the subsequent increase of attention paid to anthropological theories.
We have been selected to exhibit at this year's edition of the Ars Electronica Festival! I’m posting here some of our concept sketches. We will transplant our ongoing research on sleep into the electronic arts context. We will perform live experiments using our custom build wearables that focus on tracking, influencing and extracting content from dreams across different levels of consciousness. News on the MIT Media Lab website.
Currently working on a version of Dormio that resembles the original steel ball method that Edison, Tesla, Dali, Poe or Beethoven used for creative insight.
This semester I’m taking Neil Gershenfeld’s prototyping class on How to Make Almost Anything. Each week we learn about a new technique enabled by digital fabrication and apply it towards weekly assignments. Some of the skills covered include electronics design and fabrication, molding and casting, embedded programming, interface design, 3D printing, composites, input devices, output devices, networking and more. Follow my progress on my class website.
NeverMind was awarded the Best Poster Award at the 29th ACM User Interface Software and Technology Symposium (UIST)! We presented an AR interface to help people memorize (almost) anything. Travel to Tokyo funded by MIT’s Avalon grant. Check out the short paper here.
Very thankful to receive the La Caixa Fellowship Award! $120K towards my studies at MIT, handed down personally by the King of Spain.
Varia and I got the second place prize at the American Institute of Architecture Students (AIAS) Student Competition! The project is also published on Issue 69 of the AIAS Crit Magazine and will be exhibited at FORUM 2009 in Minneapolis.